Personal Project.

HyperBurst

An ongoing personal side project — a 2D sci-fi spaceship themed, top-down perspective, multi-directional shoot'em up game currently only for PC. 

Demoed at Playcrafting’s 2019 Spring Play: NYC Game Expo at Microsoft in Times Square.

 

Skills.

Game Design

Illustration

Animation

UI Design

Development

Sound Design

Tools.

Adobe Photoshop

GameMaker Studio 2

Adobe Audition

Bfxr

Work-HyperBurst_Banner_01.jpg
 

Gameplay Videos.

Note: Music featured in these videos do not belong to me and are for placement only.

 
 

Big Yet Light Graphics.

Devising efficient, modular sprite usage and dynamic animations to create engaging visuals at low file size and production cost.

 
 
 
 
 
 
Work-HyperBurst-Graphics_06A-min.gif
 

Relevant Development.

Learning to code in GameMaker Studio 2’s GML script with delta time, variable arrays, particle emitters, custom functions, and more.

Work-HyperBurst-Development_03.jpg
 
 

Sound Design.

Learning how to synthesize sound effects from scratch and refine them for the overall soundscape.

Work-HyperBurst-Sound_03.jpg
 
 

Next Steps Concepts.

Conceptualizing additional game stage and scene environments.

 
Work-HyperBurst-Next_01.jpg
Work-HyperBurst-Next_02.jpg
Work-HyperBurst-Next_03.jpg
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Next
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Cadillac. VR Showroom