Personal Project.
HyperBurst
An ongoing personal side project — a 2D sci-fi spaceship themed, top-down perspective, multi-directional shoot'em up game currently only for PC.
Demoed at Playcrafting’s 2019 Spring Play: NYC Game Expo at Microsoft in Times Square.
Skills.
Game Design
Illustration
Animation
UI Design
Development
Sound Design
Tools.
Adobe Photoshop
GameMaker Studio 2
Adobe Audition
Bfxr
Gameplay Videos.
Note: Music featured in these videos do not belong to me and are for placement only.
Big Yet Light Graphics.
Devising efficient, modular sprite usage and dynamic animations to create engaging visuals at low file size and production cost.
Relevant Development.
Learning to code in GameMaker Studio 2’s GML script with delta time, variable arrays, particle emitters, custom functions, and more.
Sound Design.
Learning how to synthesize sound effects from scratch and refine them for the overall soundscape.
Next Steps Concepts.
Conceptualizing additional game stage and scene environments.